local qiheng = fk.CreateSkill{
  name = "qiheng",
  tags = { Skill.Compulsory },
}

Fk:loadTranslationTable{
    ["qiheng"] = "齐衡",
    [":qiheng"] = "觉醒技，准备阶段，若你的体力值低于最大体力的一半，随机获得牌堆中的三张不同类型的牌，获得“魁拔”。",
}

qiheng:addEffect(fk.CardUsing, {
  can_trigger = function(self, event, target, player, data)
    return player:hasSkill(self.name) and 
           data.card.trueName == "slash"
  end,
  on_use = function(self, event, target, player, data)
    player:drawCards(1, self.name)
  end,
})

return qiheng